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Developing on a proprietary engine, developing on cutting edge consoles and technology, building an expertise on both a client’s technology and IP - all of these elements have allowed Certain Affinity to succeed with this partner and others. Certain Affinity overcame several challenges in its multi-year journey with this legendary franchise. While all these titles differ in terms of project scope and timelines, they are all built on one key element required for a great co-development relationship: trust. Certain Affinity proved it was up to the challenge.Įxpertise built from a partnership and true co-development Very few partners have the ability to grow with a franchise of this magnitude. This partnership would solve a general scaling issue for the Bungie team and serve as a model for development in future Halo titles. To avoid this limitation on their internal teams, Microsoft tasked Certain Affinity with developing some of the first DLC content for the Halo franchise. Certain Affinity’s contributions to this illustrious chapter of video game history date back all the way to Halo 2, spanning multiple classic FPS titles.ĭeveloping content for successful multiplayer titles requires a studio that can dedicate valuable staff resources to generating content post-launch. Max Hoberman and others who founded CA were all originally part of Bungie and brought a depth of knowledge from their day at that studio. Certain Affinity has had deep roots to the Halo Franchise before it’s founding.
Halo 2 online 2017 series#
This influential series has released some of the best-selling titles of the last three console generations. Subscribe to the Stream Hatchet newsletter for more insights delivered directly to your inbox weekly or visit our blog page.Halo has been a pillar of the FPS genre since the franchise launched in 2001.

Although not a huge Halo success with roughly 1K hours watched, the game may have had some influence in the augmented reality genre with successors Pokémon GO and Harry Potter Wizards Unite. The player with the most codes becomes ‘King of the Hill’ and can receive in-game rewards for Halo 4. Codes increase the player’s standing at the correlating 7-Eleven store. Designed to advertise Halo 4, the app is a location-based augmented reality game where players need to buy a Halo 4-branded Mountain Dew or Doritos to obtain a code. In 2012, Halo 4: King of the Hill Fueled by Mountain Dew was released for iOS and Android.

Halo Wars was a chance for console players to enjoy real-time strategy games too.Īdditionally, Halo has experimented with mobile games.
Halo 2 online 2017 Pc#
Strategy games are massively popular with PC gamers thanks to franchises like Age of Empires and Civilization. Combined, both Halo games have over 1.5M hours watched. The game was popular enough to garner a sequel in 2017, Halo Wars 2. Halo Wars was a real-time strategy game released in 2009. The franchise has done its fair share of experiments with the Halo formula. Furthermore, the success of the game mode helped put Xbox Live, Microsoft’s online service for gaming now called Xbox network, on the map. The game’s online multiplayer was a first for Halo and played a major role in the popularity of the game. Released in 2002, Halo 2 continued building the Series’ legacy and presently leads the franchise with 189K peak viewers. Not to mention, E3 is just around the corner and there is growing speculation that Halo Infinite’s multiplayer will take center stage at the joint Microsoft and Bethesda showcase on June 12th.Įxpectations were high after the massive success of Halo: Combat Evolved. Of course, fans eagerly await more news on Halo Infinite, the next installment for the series. With over 68M hours watched since 2016, Halo continues entertaining loyal viewers. The Microsoft exclusive Halo Series is a long-standing, beloved franchise since the release of the critically acclaimed Halo: Combat Evolved back in 2001.
